c l i n i c a l f o l i o s : n a r r a t i v e





A D V E R T I S E M E N T

 

What You See Is What You Get: 10

A D V E R T I S E M E N T

   
 

The introduction of the personal computer in the early 80’s provided a powerful tool for both illustration and modeling. The gouache and later airbrush illustration used so effectively by Frank Netter were time consuming and messy. Digital paint programs with airbrush utilities opened the door to wider application. At the same time, The CAD-CAM revolution in engineering developed 3-D methodology on high-power workstations. In the early 80’s this ability became available at the PC level.     

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What You See Is What You Get: 11

A D V E R T I S E M E N T

   
 

Embryology seemed a logical starting point to explore the fourth dimension, time. This image shows one stage in the development of the pancreatobiliary system derived from Carnegie collection embryo data.       

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What You See Is What You Get: 12

A D V E R T I S E M E N T

   
 

On a macroscopic level, sculpting in three-dimensional space using orthogonal views to generate contours was another avenue to creating anatomic models.       

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This page was last modified on 3/7/2007.